Skull Bash and Agility serve as Pichu's recovery moves, and give it an amazing, long-distanced and unpredictable recovery - of the two, Agility deals high recoil damage if both dashes are used, but nevertheless travels an incredibly long distance and is very unpredictable due to each dash being able to be inputted in multiple directions, potentially making Pichu very hard to properly edgeguard or 2-frame. Snake - 4.4 Vote for tiers. The start of the bolt has a meteor effect and deals more damage than the rest of the bolt. Autocancels in a short hop with less landing lag than Pikachu's version. some victims deeply care for smash and some have even spoken out in favour of #FreeMelee and I highly doubt they’d want to go online and see their personal trauma being used as a gotcha for a situation that has been going on … ". In Smash Ultimate,Pichu is a B-Tier fighter . All of these differences give Pichu more pronounced strengths and weaknesses when compared to Pikachu. Launches a short jolt of electricity from its cheeks. 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil. Pichu's main projectile. Pichu using its up smash on Wario on Pilotwings. Thanks to Pichu's attributes, one of its key strengths is its playstyle versatility - depending on the situation, it can make use of its moveset to adapt and play accordingly. The addition of rage, first introduced in Super Smash Bros. for Nintendo 3DS/Wii U, synergizes well with Pichu's self-inflicted damage and deceptively powerful attacks. Pichu is capable of killing more reliably than Pikachu at earlier percentages. It causes a large amount of recoil damage, but is overall stronger than Pikachu's version. Pichu's recoil damage itself has been somewhat toned down from Melee, making its electrical attacks less of a detriment to use. Smash Ultimate is finally here.It’s been far too long since the series’ last entry, but Super Smash Bros. is back and exclusive to Nintendo’s newest console, the Nintendo Switch. However, it deals no damage and Pichu suffers recoil damage. Has a Tether Summons a thundercloud from which a lightning bolt comes down and strikes Pichu. As Pikachu's clone, Pichu acts as a "min-maxed" version of Pikachu, sacrificing weight, range and combo diversity for more power, elusiveness and moveset versatility. Pichu has sent sparks flying in Ultimate’s competitive scene, but does its newfound strength carry over to our metagame? Discharges electricity while quickly spinning in place. These strengths allowed Pichu to have a strong player base, with players such as VoiD, NAKAT, Nietono, and Captain L performing spectacularly on a national level. All of Pichu's attacks with an electric effect (forward tilt, forward and down smash attacks, forward, back and down aerials, forward throw, and all special moves except Thunder if the lightning bolt doesn't strike Pichu) deal recoil damage to itself, which makes it less feasible for Pichu to overuse these attacks. One of the smallest hurtboxes in the game. Melee Swipes its tail in front of itself. Any opponents hit are knocked into the center of the screen where Pichu furiously tackles them from multiple directions then releases a powerful electric blast in the center. Character Statistics Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better. pichu Menu. Completing it as Pichu has Pokémon Gold / Pokémon Silver Medley accompany the credits. However, Pichu's atrocious endurance and its moves' recoil damage means it can't overuse what would be the equivalent to Pikachu's attacks in a given situation, as it can eventually put itself in range of getting KO'd, so an aware opponent can dominate Pichu just as easily as it can also dominate the opponent. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Pichu has achieved very strong results and representation during the early metagame of Ultimate, which has lead to many players viewing it as a top tier character. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "So how different is Pichu from Pikachu? Because of these changes, VoiD initially dropped it in favor of other characters (although he returned to using Pichu as a secondary), and while players such as Nietono, RFang and NAKAT have achieved respectable results, they have failed to match the same level of success that pre-patch Pichu obtained. Regardless, Pichu's pros notably outweigh its cons, and even after the nerfs it received in game updates, Pichu is considered a very solid character in competitive play, with a dedicated playerbase consisting of players such as Nietono, VoiD, RFang, NAKAT, and Blacktwins, and it has amassed some strong tournament results in tournament play. While its offstage survivability is incredible thanks to its recovery's long distance and unpredictability, it has an awful survivability overall due to its ludicrously low weight, resulting in it being very easily KO'd off of a stray hit as long as the move is decently strong, and the existence of rage further pronounces this issue. On another note, while its endurance is still the worst in the game as it is lighter than even Jigglypuff, its weight was nevertheless increased, allowing it to survive a little bit longer. Ultimate caught many in the community by surprise, with some even switching from Pikachu — after whom many of Pichu’s attacks are modeled — to the baby Pokémon. Pichu taunting at Ryu failing to perform a Hadoken. Both Pikachu and Pichu have loops that use their neutral or back aerials respectively, but Pikachu's version works on more characters, is more resilient to SDI and is less situational, whereas the only advantage Pichu's version has is that it can rarely transition into a KO immediately. Its down tilt now has an electric effect on the opponents it hits. Possibly due to these nerfs, two of Pichu's strongest mains - Nietono and VoiD - dropped it in favor of Wario and Sheik, although they still use Pichu as a secondary. Does a backwards somersaults with the opponent, then flings them behind itself. Can combo at low percentages and edgeguard at higher percents, just like forward aerial. Electrically shocks itself, fell and gets up, winks and smiles. Flicks its tail above itself. Availability Pichu is described as small bipedal mouse with an oval-shaped head and large, black, arrow-shaped ears. Pichu's own falling speed has not changed since Melee while its gravity has been increased, making it a fast-faller. This gives Pichu a strong combo game, with many ways to start, extend or end combos much like Pikachu, though due to its moves' nature, Pichu's combo game is usually shorter-lived in exchange for raw damage. Disappears after around 3 seconds. Adding insult to injury, the recoil damage Pichu suffers from using its electric attacks can rack up very quickly if it overuses said moves, which is a flaw no other character has at the level of Pichu (some characters have only one move that can deal recoil damage), and can potentially throw it into a much more devastating position if it happens. Special Thanks: collaborators in our Super Smash Bros. Miiverse Project, Souce Gaming, GameFAQs (Luigifan305), GameXplain, ResetEra, SmashBoard (KMDP), SmashPedia and SmashWiki. The key is to be aggressive! Finally, back aerial deals less damage than forward aerial, but is also Pichu's strongest aerial, a very good edgeguarding tool, only has decent recoil damage like its forward and down aerials, and plays a major component on Pichu's looping combos; by repeatedly performing a full jump while using a back aerial and comboing into a tilt attack (most notably up tilt) to repeat the process, Pichu can zero-to-death combo the opponent, though the timing for each move is very strict. In the game series, as the pre-evolved form of Pikachu, Pichu is less powerful than its evolved count… Some of Pichu's strongest kill options, such as its forward and up smashes, have been significantly weakened in terms of knockback, while its neutral aerial, previously considered by many to be its best move, has also been weakened in both its damage output and knockback. Up Taunt: Pichu tries charging up an electrical attack but ends up feeling dizzy. In the early metagame Pichu was commonly viewed as one of, if not, the best character in the game thanks to its small size and powerful KO moves, including back air, Thunder, and its infamous forward tilt. Note: All numbers are listed as base damage, without the 1v1 multiplier. Pichu's grounded attacks are also less effective for edgeguarding, as its down tilt, down smash and dash attack now send opponents at a much higher angle. Aside from its up and down tilts, in regards to its grounded game, it also has some interesting and useful options: forward tilt trips opponents at low percentages, can 2-frame, and has above average power at high percentages, making it a very useful set-up tool. It debuted in the series' second generation, and represents that generation as a playable character in Super Smash Bros. Melee and Super Smash Bros. The thunderbolt travels faster than Pikachu's version, giving it both positives and negatives: this makes it easier to land, but Pichu will be more vulnerable. Below we have listed all the attacks that are specific and special to Pichu. Unlocking Pichu in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". It is no longer an intentional "joke character" like in Melee; instead, it is now a very polarized glass cannon, akin to a min-maxed version of Pikachu. Overall, Pichu remains a viable character, yet inferior to his evolution Pikachu, who is unanimously considered a top 3 character, it is still much better than it was in Melee, and often considered a high tier character. 4% (uncharged), 7.8% (uncharged smash input), 33% (fully charged), 1.8% recoil. A dazed Pichu next to Rosalina in The Great Cave Offensive. Pichu can also no longer chaingrab with its up throw, greatly reducing its damage-racking potential against fast-fallers. Ultimate), https://supersmashbros.fandom.com/wiki/Pichu_(Super_Smash_Bros._Ultimate)?oldid=597174. 0%, 0.9% recoil (warp 1), 1.4% recoil (warp 2). Take your favorite fandoms with you and never miss a beat. Nintendo Amiibo - Pichu (Super Smash Bros. Series) Get cool in-game extras with Amiibo accessories and compatible games. Pichu is a Glass Cannon. This makes it less feasible for Pichu to overuse these attacks in situations that would require their use for best results, as it could put it in a spot where the opponent may even KO Pichu with a strong enough move. In Ultimate however, Pichu has been given a new lease of life, and a stark boost in power. Skull Bash, on the other hand, is mostly used to extend Pichu's recovery, but it also ties in as part of Pichu's "glass cannon" playstyle as it can be charged; unlike Pikachu's own version, Pichu's fully charged Skull Bash deals immense knockback when fully charged, this being Pichu's strongest option out of a shield break. It is described as a small bipedal mouse with an oval-shaped head and large, black, arrow-shaped ears. This has been noted by both of their Super Smash Bros. blog's \"Today's Fighter\" descriptions. This page was last edited on November 29, 2020, at 20:55. Down Smash: 16.2 % (21.8 %) Pikachu goes low and does a thunder-charged spin move on the ground. Pichu is the only veteran absent from SSB4 to be absent from the full group artwork version of the box cover. Does a forward barrel roll. Its very fast falling speed and gravity also leave it pretty vulnerable to combos (although its neutral air can remedy this issue), meaning that Pichu can also be easily put in KO percentage from one or two combos. Can Crawl Much like in Melee, its special attacks still hurt itself. Pichu's Final Smash is the Volt Tackle attack. Overall, Pichu is the definition of a glass cannon, and much like its original counterpart in Pikachu, has several attributes of a "fragile speedster". Voiced by The pint-sized brawler is one of the more agile members of the roster and still they pack an incredible punch with moves like the down-B Thunder. Side Taunt: Pichu hops in the air waving its arms and shouting its name. You damage yourself and you're the lightest character in the cast. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate. Has very low knockback scaling, allowing it to combo into up tilt at low to mid percents, or an aerial even at very high percents. Despite fighting lightweight characters, Fox, Sheik and Zero Suit Samus do not appear in Pichu's Classic Mode route. It has a better punish and edgeguarding game, but significantly worse survivability, considerably less range on average, a less reliable recovery due to Skull Bash having more ending lag and Agility dealing no damage (thus rendering it completely useless as an attack unlike Quick Attack, which also removes an approach and burst tool) and fewer non-committal options (due to most aerials not auto-canceling in a short hop and most grounded attacks having way less range). Decent knockback, making it an effective KO option. Thunder is Pichu's other projectile, though the lightning bolt itself doesn't deal much damage. Combined with the fact that most of his moves are reverse disjointed, … Pichu's primary recovery move. When unlocked, it is fought at Pokémon Stadium 2. However, there are some attacks like back aerial and Skull Bash where Pichu's frame data is worse, and only Pichu's up and down aerials autocancel in a short hop, whereas all of Pikachu's aerials can do so. Places opponent on the ground, then jumps on them. However, it continues to see plays thanks to the efforts of Nakat, blacktwins13, and RFang. Shocks the opponent. This is absolutely insensitive to the victims of that abuse. Jumps up and down 3 times, with the third jump being the highest, and poses. Pichu benefits slightly from the implementation of rage, as its electrical attacks can now slowly increase its knockback with the recoil damage it receives from them, and can potentially allow it to escape certain kill confirms that would otherwise KO it. Socials~ www.Twitch.tv/gsmvoid www.twitter.com/gsmvoid Hey guys! Pichu's ears become. Lastly, although its moveset is versatile, a few of Pichu's attacks still lack some notable kind of utility. With multiple Pichu, Pikachu, and Incineroar on Paper Mario. Comparison of Pichu's loops (with back aerial) and Pikachu's loops (with neutral aerial): Jumps out from a Poké Ball and waves both hands in the air with joy before landing, saying "Pichu!" Summons a thundercloud from which a lightning bolt comes down and strikes Pichu. 1. Whereas Pikachu can control more aggressively the neutral game and has a higher combo diversity, Pichu's attributes and strengths reliably give it more applicable playstyles depending on the situation, being able to play from a defensive, bait-and-punish oriented playstyle, to a more aggressive, rushdown oriented playstyle if the situation presents itself.
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